Award-winning freelance writer and journalist specialised in feature stories about videogames, science, technology, and innovation, and the people who work or play in these fields. Also author of the upcoming book The Secret History of Mac Gaming and the documentary-style podcast The Life & Times of Video Games. Words appeared in Ars Technica, Eurogamer, Gamasutra, Gizmag/New Atlas, Glixel, Mac|Life, Polygon, Rock Paper Shotgun, Vice Motherboard, and many other publications.
January 10th, 2018 | 16 mins 52 secs
apps, chaim gingold, earth primer, education, games, play design, science, spore
In celebration of the release of a Mac version of the award-winning app Earth Primer — a science book for playful people — I thought it'd be nice to dig out the segment I did with its creator, Chaim Gingold, back in episode 1, and clean it up for re-release.
December 21st, 2017 | 39 mins 1 sec
aussies, brianza, consonno, darwin beer can regatta, hide and seek, hiding, italy, ludiphilia, milan, nascondingo, nascondino, nascondino world championship, play, seeker
On the Nascondino World Championship, a yearly hide and seek tournament that attracts teams from all around the globe. I talked to Alan Jones, the co-captain of the Australian team, the Nascondingos, and Giorgio Moratti, one of the organisers of the competition, about how it works, what it's like, why it exists, and where it's headed next.
July 17th, 2017 | 39 mins 44 secs
art, brian thomas, if monks had macs, interview, multimedia, photography, play
Life after If Monks Had Macs aka What Brian Thomas did next; ruminations on photography and the politics of art and play. (Based on an interview conducted in early January 2017.)
April 14th, 2017 | 35 mins 45 secs
brian thomas, if monks had macs, mac, multimedia
It all started with a Macintosh ad: 'You too can be a knowledge worker.' This is the story of Brian Thomas' 15-year odyssey at the helm of one of the strangest pieces of multimedia software ever created — If Monks Had Macs.
March 21st, 2017 | 3 mins 8 secs
I know I said I'd have a new episode out in February, and now we're in the second half of March. There's a reason for that. Here's a quick rundown of what's been happening behind the scenes (spoiler: it's mostly down to Apple being difficult).
January 25th, 2017 | 18 mins 54 secs
On the eve of the Industrial Revolution and the morn of the English Civil War, one man reinvented educational thought.
August 10th, 2016 | 35 mins 54 secs
When Alex Boz dug his Commodore 64 out of storage, he was transported instantly back to his childhood, and that set him on the path to rediscover a lost passion and find a community he could call home.
May 28th, 2016 | 33 mins 27 secs
How brothers Rand and Robyn Miller built worlds from a manhole.
April 13th, 2016 | 14 mins 23 secs
SimCity is a wonderful simulation of the urban machinery around us, and a playground for messing with our cities. But it turns out the original game, at least, doesn't actually work the way it seems.
March 3rd, 2016 | 24 mins 10 secs
On Portuguese writer Fernando Pessoa and the playful freedom of creating as someone else — someone distinct, and unique, but non-existent.